Search results for "Sound and Music Computing"

showing 3 items of 3 documents

Auditory distance perception in an acoustic pipe

2008

In a study of auditory distance perception, we investigated the effects of exaggeration the acoustic cue of reverberation where the intensity of sound did not vary noticeably. The set of stimuli was obtained by moving a sound source inside a 10.2-m long pipe having a 0.3-m diameter. Twelve subjects were asked to listen to a speech sound while keeping their head inside the pipe and then to estimate the egocentric distance from the sound source using a magnitude production procedure. The procedure was repeated eighteen times using six different positions of the sound source. Results show that the point at which perceived distance equals physical distance is located approximately 3.5 m away fr…

Auditory displayReverberationRange (music)Critical distanceSound and Music ComputingGeneral Computer SciencePerformanceSpeech recognitionmedia_common.quotation_subjectExperimental and Cognitive PsychologySound and Music Computing; Auditory display; Distance perceptionTheoretical Computer ScienceLoudnessPerceptionExperimentationSound (geography)media_commonMathematicsExperimentation; Measurement; Performance; Acoustic pipe; Auditory display; Distance perceptionMeasurementgeographygeography.geographical_feature_categorySettore INF/01 - InformaticaAuditory displaySound intensityAcoustic pipeAcoustic pipe; auditory display; distance perceptionDistance perceptionACM Transactions on Applied Perception
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The societal contexts for sound and music computing: Research, education, industry, and socio-culture

2007

Abstract The paper addresses the various contexts that determine the societal framework for research in the field of sound and music computing. Four of these contexts are identified, namely, the research context, the educational context, the industrial context and the socio-cultural context. For each context, the major trends are analysed and summarized as short statements, thus providing a background in which the state-of-the-art and the challenges of sound and music research can be situated.

geographygeography.geographical_feature_categoryKnowledge managementVisual Arts and Performing Artsbusiness.industryField (Bourdieu)Research contextresearch roadmapContext (language use)sound and music computingsound and music computing; research roadmap; Science and societySituatedEngineering ethicsSociologybusinessMusicSound (geography)Research educationScience and society
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In Pursuit of Measuring Pre-reflective Music Listening Experiences

2022

While the diverse effects and uses of music and sound have been extensively documented within music psychology, relatively little attention has been paid to the process and experience of listening itself. Previous literature have, however, considered different ways of attending to sounds via the concept of listening modes, which highlights the different ways and strategies through which listeners intentionally orientate themselves to the activity of listening and creating the experiential meaning of the sound. In this paper, we continue on these lines by focusing on the very basic attentional dispositions for listening that often remain unconscious. As op posed to more deliberate and intent…

tietoisuushuman computer interaction (HCI)musiikkimusiikkipsykologiapre-reflective experiencesound and music computingkuunteleminenembodied cognitionmodes of listeningkokemuksetmusicääni (fysikaaliset ilmiöt)merkitys (tärkeys)tarkkaavaisuuslisteningimagination
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